Posts tagged early math
Last-Minute Christmas Decorations and Tangled Lights
0Days are flying by and everyone is busy preparing for the holidays. While you might not know what gift(s) you will be getting this year or whether the kids will catch the sniffles right before the party, one thing you can count on is tangled lights. Seriously, no matter how carefully we pack them, when we open the boxes next year, here they are, all knotted up. Turns out, it’s all about math and physics as opposed to our carelessness. Check out this NPR article for details. Here’s the best part – next time you have knotted up strings of lights, give them to your little one to undo and proudly tell your friends he was busy solving a knot theory problem.

In addition to tangled lights, another thing you can count on is a broken ornament or two or three. If your tree looks a bit bare, don’t rush to the store. Instead, consider some really cool last-minute DIY ornaments. Bonus is they are all about math. The easiest ones are paper chain garlands. This year, add a twist, (ok, half a twist) and turn them into Moebius chain garlands. Or bend pipe cleaners into shapes and grow Borax crystals on them. What shapes you choose is totally up to you. Inspired by Vi Hart’s Borromean Onion Rings video, we made this Borromean Rings ornament.
Or how about turning cardboard boxes you were about to throw away into star ornaments just like Malke and her daughter did on the Map is Not the Territory blog.

Finally, we’d like to share a holiday printable we found thanks to the link from one of the readers, Elena T. She printed it for her daughter to color days ago, but we just got around to it. This Christmas tree might seem like just a giant cute coloring page, but don’t let it fool you. It’s got lots of things going on, including some great math. Can you find examples of gradients, tessellations, pattern, rotational symmetry, radial symmetry, iconic quantities and a lovely Sierpinski triangle?
Share your holiday math with us on the blog and on our Facebook page.
Peas and Carrots Math
0A few days ago my 5-year old and I were busy picking peas in our vegetable garden. The 30 or so pea pods looked so delicious, that we decided to eat them right away. And since shelling pea pods takes some time, we had a moment or two for the all-about-peas math:
- Each pod snaps into two halves length-wise. Let’s count how many peas are in each half?
- How many peas are altogether in each pea pod? Let’s count them to make sure.
- Can you see without counting how many peas are in each half?
- Can you tell how many peas are in a pod without counting? (this can be done either with subitizing or by adding peas from the two halves)
- Which half has more peas in it?
- Does this pea pod have more peas in it than the one before?
- Can you divide peas from this pod between the two of us so we both get the same number of peas? Why? Why not?
- How many peas do you think will be in this pod? (keep track of this data; we found out that most of the time we had pea pods with 7 peas in it; 5 was also pretty common; only a few pods had 3 peas in them; just one had 8 peas; there were several pods that appeared to have 6 peas, but on closer examination we would always fine the 7th tiny pea at the tip of the pod)
- Do you think we will get a pea pod with no peas in it? With 100 peas in it?
- What do we find more often – pea pods with odd or even number of peas?
Now summer carrots are almost ready for picking. I’m thinking we might explore gradients (length, thickness, weight, taste), fractals (carrot leaves), measurements (including how tall are you measured in carrots).
Have you tried garden math? Share your story in the comments or link to your blog post.
Silly Robot Math
2Robots are cool! Just ask any 5-year old (I just did a quick survey of 3 5-year olds and they confirmed it). So let’s play a game that is all about robots, math and silliness.
Objectifying people is dangerous, but math entities – operations, functions, algorithms – love to be objectified! “Function machine” metaphor helps kids to see actions as objects or things. This allows kids to progress to the next level: that is, to perform math actions on functions. When functions are objects, kids can act on them: sort, improve, analyze, compose, reverse, loop and so on.
Algorithm is a very curious thing indeed: it’s an objectified sequence of many action, or a Rube Goldberg machine composed of many functions. The usual developmental wisdom is that kids can deal with algorithms with as many steps as their age, for example, a two-year-old can (1) take socks (2) from top drawer but forgets to (3) put them on. However, repeated, fun, meaningful algorithms kids care about work well at earlier ages.
Algorithm is one of the BIG Concepts that children can learn in the Silly Robot game. Other BIG Concepts include
- Command
- Function
- Loop
- Cycle
So let’s play! Here’s HOW
“Silly robot” turns familiar, everyday task into funny and quirky “Wonderland” games. Choose a simple task, such as filling a glass with water, or putting on shoes. “The silly robot” should be someone who knows the game well. Robots only understand simple, one-step commands, such as “move forward” or “pick up the glass.” They make silly noises if the command is wrong or they can’t do it.
The robot is trying as hard as he can to mess up the task without actually disobeying directions. For example, kids say, “Put the shoe on” and the robot puts it on his head. Kids say, “Put the glass down” and the robot does, except the glass is sideways and all the water spills out! The goal for the robot is to find funny loopholes, and the goal for the team is to give commands without loopholes. Only the robot (the game leader) needs to know this at first – kids discover how the system works! Then they want to play the role of silly robots – analyzing actions as they try to mess up on purpose.
Reusing and improving algorithms is a huge value of mathematicians. Another value is the precision of language and action. One way to be a good “silly robot” is to take commands literally, which helps kids to pay attention to details of actions and their descriptions. The task of playing the robot is difficult, because the robot needs to be slightly annoying, for laughs, but not too annoying.
Infants – Use “mix-up” gags about routine tasks. I think every parent of a baby I know has at least one photo with underpants on the head, done for the baby’s amusement. Tell the baby the dog goes “Meow” and point at the belly button after asking, “Where is the baby’s nose?”
Toddlers – Even before kids are verbal, they use gestures to tell parents what to do and what they want. You can play silly robot games around these commands. Just make sure to laugh with the kid, not at the kid.
Older Children - Progress to more complex tasks and those that involve repetition, such as cutting several tomatoes for a salad, or decorating a room with several pictures. This promotes reuse of algorithms and their parts (cycles or loops). Use computer algorithms.
Other ways to explore algorithms are
- Story ideas: A storyboard is an algorithm for a movie or a game. Look at favorite books, movies, games, jokes to analyze their algorithms and their parts, such as plots or motifs. For example, knock-knock jokes and “Why did the chicken cross the road?” jokes have distinctive algorithms. Fairy tales and stand-up gags often feature two repetitions and the third action breaking the pattern, for example, “Three little pigs” or “Three billy goats gruff.” Check out this huge depository of story algorithms.
- Show kids computer tools for capturing algorithms, such as concept mapping or diagramming software.
- Play “Silly Robot” with math computations. How many mistakes can you make in one problem? Making mistakes on purpose is hugely therapeutic!
- The game can help with the annoying, persistent issue: kids not remembering some steps in everyday tasks, such as putting lids back on food. After playing for a while, the algorithms are not only laughed at, but also debugged, and everybody is in a better mood.
- The clearest, easiest programming software, accessible even to toddlers (with parents helping) is Scratch from MIT. It presents steps in algorithms as Lego pieces you put together.
Do you like robots? Does your child? Share your experience playing this game.
Press Here
1
Have you read this book? Maybe “read” is not exactly the word here. Have you played this book yet? If not, go ahead and give it a try. The idea is simple – each page of the book tells you what to do, but doesn’t tell you why you are doing it or what to expect. You discover what has happened only after you flip the page.
This is not a math book. Yet there is a lot of fun math hidden in it. In just a few pages you play with iterative functions, several function machines and a fun pattern.
Even better, the book ends with an invitation to play it again, looping back to the first “press here” page.
This book gives a child a perfect opportunity to figure out patterns of action and to predict outcomes. “What do you think is going to happen now?” is a question that is ingrained into the book.
After going through it a few times, children might feel inspired to create their own books similar to “Press Here”. All it takes is a few sheets of paper, stickers and markers.
One thing I haven’t tried yet, but that sounds intriguing is to see what happens if you stop in the middle of the book and go back to beginning and repeat the instructions. For example, what if we stop on this page with a pattern and then go back to the beginning, follow the instructions and press yellow dots only. I think it would be a fun way to explore algorithms with nothing but a large piece of paper and a few Dot Dot markers (or regular markers or stickers).
Have you played this book? Share your ideas and experience with us!















